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状态机思想在单片机中的应用 附程序和大量资料1 V& }8 t: U W6 l' @
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6 O S4 s; z! J- m+ jFSM,有限状态机。在一个高效的程序中,一般都能看到状态机的身影。最近自己在试着将自己写的程序用状态机的思想重新整一遍,找了一些资料,分享下。如有侵权,望告知,马上删除。。 B2 g( e# q, f
单片机状态机的全部资料下载:7 k. s% R( s( L+ K' R! `" R2 B
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我自己参考别人更改的状态机按键扫描程序:! V2 s* x! j6 O
enum FSM_key_status( w& V8 D4 l. I5 G& e
{
' @7 ^( Q/ U( S& ]: G" ]5 p _Idle = 0,3 v, T( i2 z2 p
_Key1_Down,
3 K$ u0 q- o- i3 b+ o _Key1_Press,5 Q+ H8 Z7 O6 l# X/ Z0 @
_Key1_Up,
2 Q) d' G& E, s1 @ C9 o) j _Key2_Down,) d; R- @% Q) f8 A) G6 n
_Key2_Press,; Q( z. W# N0 e3 N8 H
_Key2_Up, 4 D! y7 e: g/ Y% n: }2 w, k
};* X; l4 j6 v+ B5 o7 t7 I! q
8 P; z/ y; F9 D
- V8 P8 @! W8 P5 Nuchar event_key_scan(void)
/ c7 x( O3 @$ w( P5 `; ~{
# f0 P6 }! S$ j; F! q static volatile uchar key_status = 0; //按键状态累计
4 P4 U# R+ S& X( {, e6 Z static volatile uchar key_restate = 0; //按键状态累计1 p5 q( \4 N! l$ O
static volatile uint key_count = 0; //按键保持时间累计
/ D& o. \3 O4 h2 D. _+ P' c; ^8 k volatile uchar key_return = 0; //按键返回值
+ n' Y: q$ w! ?0 `. P! q/ F. U: _ static uchar key_type=0;
; j; d- s0 b$ G4 }0 }& x$ { uchar num = 0;
6 u9 y3 p; l2 J$ q uchar new_key=0;% h( @# T! w7 X1 Y3 ~/ l9 y1 S
# d' f) A" h' x6 w/ i
new_key = _pa & 0x06;
& Z, @6 D% D- O8 n9 Y% z3 M& g// num = Judge_key(new_key); //存在多个按键连按时
6 u& y2 x% h. H/ V. U$ D if(num == 1)# y5 f% S. m' n" _7 d
LED_G_ON;
% ?) A/ [5 _* E/ b5 x
) N9 v! J1 m8 \1 `1 t+ S switch(key_status)
' R. I1 @4 M" ~ c3 m, |- _2 O {
r# c# E) r; s case _Idle: //空闲状态时判断按键是否按下,判定为按下时按键状态累计加1
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( x) Z( V" k5 y4 o; a8 H switch(num)
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case 1:
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key_restate = new_key;0 S! }9 C$ c* ^* V' x: d$ \7 @
key_status = _Key1_Down;
& w( U, V+ L$ `4 S% Y } break;
+ y4 W9 Q) e. a5 ^" S: I case 2:
( |+ P6 n, k0 M8 x7 o5 m {
+ q c7 v, y9 ]! N3 I/ s' B key_restate = new_key;5 V1 J t( |. e% M8 H
key_status = _Key2_Down; " E. Y/ T3 S7 L
} break;5 b5 z! L4 |$ v3 L, v8 G
default: break; 7 Y, R" n( X0 I* t/ g
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key_status = 0;" Z6 B4 q" t* F6 N1 x, ]
key_count = 0;
, M) a( |: v3 G key_return = 0; //未按下时清除相应的变量( [, |, b8 m8 I
key_type = 0;, [; F5 i" R, c; |. s
} break;& g. h9 o( p3 q0 g+ g
case _Key1_Down:
U9 m# @6 I" W3 L3 m {
% C5 o8 A0 {, p0 a switch(num)
: b* b) h7 A( M0 j! R6 [8 q {
6 ]9 K# y& Z3 B5 m! m3 p9 E' | case 1:
7 c4 @/ A3 @' }' ` G+ v6 J! [ {
& h- \" }" a' q; b: T if(key_restate == new_key)
) L% G& z; B; p2 m5 ?+ y; A& { key_status++;1 }! o& I% Q' p1 X# ]
else 0 G6 }1 \3 u7 P4 g0 |2 E
key_status = _Idle;
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} break;' U) C% S- e: ?/ T/ T* C" F
case 2:7 f% R# o! `) v0 [- y4 b
{
: v$ y# \1 @1 x; f key_restate = new_key;
- r/ Z) G5 ?. f9 _3 Z( N key_status = _Key2_Down;
6 Q% x+ R3 h$ ]# a1 t! f } break;# H k4 T5 i p" N
default: key_status = _Idle; break;
6 W% F: M. Z* T1 k! ]- m }
$ t- l4 f& [, N6 Y+ u. o } break; - V$ F5 U6 I Q7 x, E
case _Key1_Press: //按键为按下状态时,累计按下的时间( _# p& Y7 z9 T0 |( d, F
{
. G( R& n* r- D: I switch(num)8 v) P8 C1 T4 _. t$ [, T- {
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case 1:& t2 [/ t7 e$ h
{" D H- J8 n z, U. k
if(key_restate == new_key), Y" m' P6 J, p/ r. W4 c6 D+ e% w
key_count++;$ A8 m* D, E4 W. H* A7 b
else
) X2 p% y' N$ g8 u key_status++;
; x6 g. ?% ]9 Z1 P% B1 ^ if(key_restate == K_LED)
7 [5 w! E+ T I* M) C" d9 X key_type = 1;
, k7 O6 f9 d& O; u0 X else
7 B! k5 ?9 d! Q1 y! Y0 o6 h; d; Q key_type = 2;6 ?% @. W- b$ A* t
} break;! `' t) M# @& W
case 2:% K% W$ p1 R% U# y2 d8 x
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key_restate = new_key;
" `/ I4 O3 H& m* q% T key_status = _Key2_Down;1 G% j+ Z$ D. b+ R/ v! E! C5 L
key_type = 0;
; @' w: q% p' L X# W key_count = 0;
% P0 G0 l- P- ? } break;
' C3 j f- }$ V. n0 V default: $ A* ~. Y. W( D9 E) \
{
4 j& w7 X! Y0 k5 m$ P9 h% ` key_status = _Idle; ( k8 s! M4 r/ A+ M
key_type = 0;
3 O( u' j7 t) G7 ]8 W( Y0 \ key_count = 0;7 Z" P8 T7 [0 G' n* a9 Q
} break;
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} break;& D$ M' R- _0 o1 x2 ^
case _Key1_Up: //按键放开后,根据保持时间来判断是长按还是短按
% Y7 o2 w( U; |% U) f {
* f7 [6 y& d- G, j. z1 A1 s* s if(key_count < 100)6 A8 U% K* O) ~; J! H
{
0 g2 R7 V, s' M& ~" p if(key_type == 1)! z$ W- I& t c# j* j8 _" G8 \
key_return = _LED_Short_Press;7 d, k" r' o/ L @; t
else
+ r p9 I6 P; |# h key_return = _MIST_Short_Press;
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: g7 R6 ?; d" C( j I. A else
- r6 g: y6 S. ~: C if(key_type == 1)
& D4 F- D6 O$ D' f! t# p" w key_return = _LED_Long_Press;
4 q4 B0 F5 e, v+ j% E! B* D; T- f else
. b; X8 E3 X; t2 B8 U( [# v) w key_return = _MIST_Long_Press; # l9 G/ v7 Z6 u) w& v* w5 \
key_count = 0;+ }; B4 j7 }2 }$ d; H% w+ X) S
key_type = 0;8 p$ m7 G- u) b/ ?
key_status = _Idle;2 T9 a) n0 B6 O5 K- S2 ^
key_restate = new_key;
# \5 p6 u3 E% ?, } } break;2 J2 K" j, d* D0 a5 k0 p# ]
case _Key2_Down:
# N6 D* B; O8 a6 k3 m+ S {
" J, ?/ b1 c2 f if(key_restate == new_key)9 k9 u$ F( F w1 b; ~
key_status++;4 Q0 G* o3 S! O
else
; P& {( A8 `# S/ e B key_status = _Idle;
" @7 l( d8 o& \8 E9 k2 A } break;
1 I- S* m* @5 k4 C case _Key2_Press:5 w* A$ v( W/ Z* r# g3 B) A T/ ]
{
5 P1 W/ h% x* c" C4 r3 v if(key_restate == new_key)# F" d* _! I7 M/ ^7 m. H; b' t& s
key_count++;' z0 G. v: V ]/ ?8 V
else
# e5 F, M% X8 G( G key_status++; ^/ N2 {4 F- R' D* W! U, o
} break;
5 o* R* | Q5 ^* s6 n. a8 x case _Key2_Up:9 K* `1 `# t& x7 o
{
# y7 {. u% f9 J0 p" _* V+ ^( j if(key_count > 100)# O* G: C4 \, K7 L% }
key_return = _Double_Press;
E( F* d( ?. J key_count = 0;
( s) _3 m* J6 ~* \ key_type = 0;
, y: A* u/ F0 W* S2 b& q: m key_status = _Idle;9 r4 R- F. L, Q& l# Y
key_restate = new_key;
* x1 f* u3 Z% k4 O! h% A+ ? } break;8 [" ]3 e( ~' U! H# }9 e3 Y; s
default: break;
6 O5 G. L: h: A" {2 X) R% C }
& T' ^ R7 ? P; J7 Y, s return key_return; 8 s' c) ?0 `! F
}
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