|
EDA365欢迎您登录!
您需要 登录 才可以下载或查看,没有帐号?注册
x
状态机思想在单片机中的应用 附程序和大量资料
3 ~7 l% K2 r4 g
" l+ v) h8 a8 S. u
" d q4 e3 W3 d I# w6 KFSM,有限状态机。在一个高效的程序中,一般都能看到状态机的身影。最近自己在试着将自己写的程序用状态机的思想重新整一遍,找了一些资料,分享下。如有侵权,望告知,马上删除。。6 Q# L% p. q0 M& N, z
单片机状态机的全部资料下载:
3 v. O0 j6 \- p" i( H) o
5 V6 l. |( P4 K. |8 {. F) i# M T# `* _0 q* ~
6 y0 L! Y% z7 ?1 }4 l0 K8 I6 W我自己参考别人更改的状态机按键扫描程序:
+ ~7 e- V# k, V k7 Menum FSM_key_status
Q, ]5 a* D5 w2 P7 s* s0 s5 E5 Y# _{# T+ p1 T2 [$ F2 x" \: D* D7 j5 Q
_Idle = 0,
8 a p) V9 u( W; V _Key1_Down,! V2 ~0 A# j3 d" }$ S
_Key1_Press,6 j# {# |7 Z4 F
_Key1_Up,8 S" }- A6 F, l9 j, j0 H
_Key2_Down,
# Z8 b4 M; |% i4 F) z* {& g _Key2_Press,
7 n% e: s! d% {' j( X _Key2_Up,
, w( n; o# S5 K: O' g};
; u8 ?' g( I; j# I7 x f1 W s3 R2 F* L/ m; V. F4 N! c
% O5 y% `$ c) r6 q3 p
uchar event_key_scan(void)
/ w8 P7 i6 q7 w- s5 D# h2 V6 ^$ g: p{- ~9 G# |) [/ O9 X
static volatile uchar key_status = 0; //按键状态累计
/ O; ^$ ~- e3 u& h static volatile uchar key_restate = 0; //按键状态累计9 o3 r1 d& t6 W0 e# ^9 G
static volatile uint key_count = 0; //按键保持时间累计% a( A5 o6 I0 @: E u# q
volatile uchar key_return = 0; //按键返回值
: a* I2 z% d/ f `1 X static uchar key_type=0;
2 B( n, ~2 }% {+ [' a6 D uchar num = 0;
1 p. ]: n( _. x' ]& j uchar new_key=0;
3 I3 E; w% u- K. w1 K( m! W1 L
* G+ q X3 _( v% }% O* A+ D% k" t new_key = _pa & 0x06;" y. M! `( F- L- r5 b/ z# S. e
// num = Judge_key(new_key); //存在多个按键连按时7 h* p9 \! L+ ?, Z4 S& }
if(num == 1)3 Z8 W9 Z" p! b9 v! O+ `2 A* {
LED_G_ON;; x8 n, k! S% f% c9 ~
( Q$ E* H0 F& r$ S& m. {+ {( p
switch(key_status)
2 G6 E3 k6 z- h' X3 A7 A& j {3 D8 t. N3 r7 m
case _Idle: //空闲状态时判断按键是否按下,判定为按下时按键状态累计加1& r" B0 K7 M0 {
{6 P: h- Q9 Q& N0 w
switch(num)
: }4 [, ~" w. b. q9 Q) |* W! w {9 ~3 t* I- ~' R7 P1 {
case 1:, q/ u) T8 W+ } {
{
( I/ e3 y' B+ r! D key_restate = new_key;' e1 J- D6 a" F# e
key_status = _Key1_Down;
& ]+ e/ k8 K5 e) g* Z( U" ~3 l4 } } break;
! K0 a( r" e+ F2 n8 e: r case 2:
4 t4 b3 q8 p6 h {7 p, E) i% J" G2 Q0 [5 B2 o. _- d
key_restate = new_key;
$ M6 q' i& s$ X; Z key_status = _Key2_Down;
. N6 ?, r; R' O: ~4 ?8 V4 M- w& { } break;# e0 ]0 n( ~5 c$ s
default: break; m5 Y; Q$ _6 d" p) t2 W
}7 P" |, w7 L' x
key_status = 0;
" ]3 U. B, g+ h8 m# N% { key_count = 0;
3 W4 ]1 Q5 q/ {* [" [ key_return = 0; //未按下时清除相应的变量, D; F/ ^3 i' W0 Z. a; g
key_type = 0;
0 N3 `+ Y: G& l3 U } break;0 w) f! Q6 h( e" J4 `5 k* X
case _Key1_Down:
1 H% A! H; R! s {
# f2 h/ O; p% Z+ H4 D switch(num)
; ^; x9 G0 \+ {; D2 ? {+ c0 m! P; B: K7 B1 d( h0 t7 c
case 1:' i. c! [( b8 ^& T5 u
{3 M- z+ i s" p0 t s$ \
if(key_restate == new_key)2 R! s. y% }: }' f8 \
key_status++;/ y: o1 r* t6 _& e7 E' H) q
else : L, ^7 F1 D; ], Y; r. c
key_status = _Idle;* A7 [( `8 ~; B: |
0 @; }! m0 w9 h/ Z4 s4 m; W } break;' I2 x8 F9 g8 X5 m t
case 2:
9 m/ q1 p, P2 }# p0 \ {9 x2 f" Y* C5 x2 h* P
key_restate = new_key;( u" o, C9 {! K4 Y! }4 w; t
key_status = _Key2_Down;0 h3 e8 [" L2 o+ z- `' b
} break;% g9 ~8 t. x& \1 l
default: key_status = _Idle; break;
9 f! C- \1 ~+ q+ |2 h }
1 v( p5 ]! w8 Q' e1 X } break; 5 n# ^+ Y9 \5 P4 B% Y# ]2 _: S
case _Key1_Press: //按键为按下状态时,累计按下的时间9 a" ^2 a; k- f0 s8 G$ @4 h
{; t A/ c+ a6 c6 o6 h% L& S; l
switch(num)8 |# z; m0 {9 y$ I% X
{/ W9 R( M$ j( E% G! F4 e" K
case 1:
. t' {! Y" w- U" t {8 w4 ]: w V" {5 V' t9 E/ K) E
if(key_restate == new_key)8 F1 b/ n0 M" }
key_count++;8 O: S$ R- n& k t1 Q% Q# x
else 1 M G1 J* @7 I& y5 T' _# ]
key_status++; ) j. }1 t) ?, {" Y
if(key_restate == K_LED)
6 k4 R7 p- i0 I key_type = 1;
& B" S# O& Y0 i9 P4 g9 g" t else* T- y, a" R1 t( ^
key_type = 2;
2 I' U6 I9 d: g% h/ q8 F" c } break;
: C K/ s" y: ?! ~ y4 |) v' Z- g3 { case 2:3 r5 z, R" N$ A0 o" n
{
n$ ]& ?6 {8 P4 a# b ^ key_restate = new_key;
g' H& z4 p0 E key_status = _Key2_Down;1 g8 b) N( Y# w( ?( E" P
key_type = 0;6 A- m4 k0 n5 d9 F0 O; t. y
key_count = 0;/ `2 y$ s; t0 i6 }
} break;& t) ^- v3 a+ i+ i6 l! L, \
default: ' x r3 g- e6 C R2 [; j
{' H) `5 c# G, t
key_status = _Idle;
9 `" j0 z8 Y1 P8 m key_type = 0;
* ~ f" Q: ^5 ^ key_count = 0;
- F+ T9 i$ z) v& T- ]0 H- r } break; % O% s# m' n8 }- b* [2 O# d5 w; p
} * b0 L2 G0 r' V; O* i0 q4 Y
} break;" _* S C u# y" a( L
case _Key1_Up: //按键放开后,根据保持时间来判断是长按还是短按
6 T5 b' V: F0 z0 T( p' n1 y {
, s4 s/ ~6 S1 m: k7 d9 z0 h: X4 N if(key_count < 100)
6 a: M y m' ^ {9 K( C# ~8 W' h
if(key_type == 1)
; v( y8 r( F6 m% m) U key_return = _LED_Short_Press;
) n) |" n1 w( V& `! `+ t else0 }( F: ?8 S1 W$ d
key_return = _MIST_Short_Press; 7 h5 \/ f8 B& D$ c, c; W
}
; I% `/ |2 b5 N/ y else* j2 N. A, O! K9 y
if(key_type == 1)6 C H! Y* ?; e) q% D9 H1 O
key_return = _LED_Long_Press;& }- n/ t, x% \& v- L
else4 o4 s6 R, j& v8 G
key_return = _MIST_Long_Press; % |+ O! M! n. u8 d5 g7 T
key_count = 0;+ K! D, g0 [; z9 l4 N( W
key_type = 0;- ^5 f1 q7 B. O7 x
key_status = _Idle;+ c/ J! M1 k0 G3 U( D+ W
key_restate = new_key;! M2 E; F5 r$ }* d7 q1 U' K: R
} break;
! i; c1 P5 A, b* u. D$ B case _Key2_Down:
9 @# d9 n h* f$ W {4 k( \* A$ k! M: `* g1 j( b1 l$ o: x, [
if(key_restate == new_key) U* ]8 V. Y8 C$ p( H3 Z! {
key_status++;- f. c3 \; c: R" h+ }- X
else
6 s5 L0 {( q' y v) n; ~ key_status = _Idle;
) f: w6 x7 k( O, j5 C6 D% s } break;- [4 A; i( f& Z) q8 A% p2 F- H
case _Key2_Press:6 \0 [. D$ ]. X) ?" h% N; g
{. X& ~( ]7 g6 Z1 g* s* B/ m$ I
if(key_restate == new_key)
( A1 Z1 `) ]9 l r$ ]0 O key_count++;
0 W5 q% g4 d( u, } else
" P5 H. |/ Z0 \1 P) S. q key_status++;
, v# O. W: m) ?" K& Z' u } break;. [; R9 c9 q+ ^4 D# c/ A
case _Key2_Up:2 C2 |1 K" K& h& D% N; ^5 F
{' q4 G2 z+ q; l
if(key_count > 100); I" H/ D* w' X8 Q- O H6 q
key_return = _Double_Press;( P6 B" H7 y5 L/ |/ g
key_count = 0;
3 x x$ V W6 p# i( ] key_type = 0;# W& t, g: t. M7 {
key_status = _Idle;
, ~3 R6 A& t+ ^ E* k$ p$ t key_restate = new_key;7 \/ ~! e. V! P" y$ {
} break;3 z w) Q3 u, p2 Z: ~0 U
default: break; + F3 f4 w3 H2 T6 y! M* H
} " X2 T7 U, ]- W% Q3 b1 b
return key_return;
# A" K4 |* C7 |: J p}
. c- B [. h! }: r. t F0 o4 I9 e' C- n4 c8 ?) h$ N% D5 g# D
|
|