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/*-----------------------------------------------------9 `& K" o+ S5 K- \- d) d- B
在DSP2812上的"零耗时键盘"演示C++程序 p0 b. K6 }' u( s2 I5 ]
本演示程序在Study-2812增强版上通过运行测试+ t; _& E; ~$ l' Y* Q3 t& J0 E
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#include "main.h"1 q% N8 L; O0 b( D8 j- R- v: a
2 l9 p; l3 i" j# X! m3 }, E+ `
class SystemObj System;4 O# C( [' O- V" h: d+ S. x
class timerObj Timer;
* o2 N9 D9 X8 y5 H8 gclass LcdObj Lcd;
$ i$ T) v% S( Kclass KeyboardObj Keyboard;/ U+ L* V, U" `4 Q# T
, t* d" |$ ^ J; Q
int main(void)/ J8 j7 i* ~8 b" L% J. x; A
{0 ?8 }0 n0 z1 M( l
Lcd.SetdisplayPos(0, 0);//汉字定位到上行左端
* @5 P4 q \. @ d' a Lcd.Display("汉字显示演示12");* M) w& s6 M* A* x$ m/ A( ]* R
Lcd.SetDisplayPos(1, 0);//汉字定位到上行左端
- S; K) Y- F, `* p+ m3 @: o2 n Lcd.Display("汉字显示演示34");
, a' Y& u# T O+ Q; F: o+ d% ]& | Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端* |$ Q" ^& W6 P2 X( W
Lcd.Display("汉字显示演示56");
- S3 `. }$ F! }$ h3 q, v- e Lcd.SetDisplayPos(3, 0);//汉字定位到上行左端* w3 t. O5 g4 W7 b" G
Lcd.Display("汉字显示演示78");# X0 t. e, C4 A" x1 X: X
$ n7 V1 e7 p- o4 j" G
EALLOW;: {* |" g& [$ e" A
// PieCtrlRegs.PIEACK.all = 0xFFFF;//PIEACK_GROUP1;0 r/ I; }+ w: e: ]! d, P
PieCtrlRegs.PIEACK.bit.ACK7 = 1;: K% t. \$ M0 y( X7 R) k
EDIS;
4 b! v5 X ]" C/ q5 D5 U4 { d 2 o- K# s _1 D# Q8 q
EINT; // Enable Global interrupt INTM& M, H; i' r/ J ]0 t! a
ERTM; // Enable Global realtime interrupt DBGM
/ ]9 W2 P5 l6 I0 f for(;;)2 }, K$ A2 z& w3 d* x, N3 ]' P
{
. Z1 I' X+ X1 T& q& b3 E& V3 h asm(" nop");* F, ~: m- V2 r* J$ }: u
// Reset the watchdog counter, g/ e' N8 ~) q
KickDog();" }4 G l9 T r" e) @' `7 P
}
$ {, F/ O* P4 u! R" Z$ k/ s, }4 R3 O}2 H3 \- q/ k5 [# J* N' w& E4 v
& F$ G" i/ t. F
#include "keyboard.h"
8 C1 q; ?+ B; }/ y+ j( a2 l7 E$ e$ g0 R+ {1 u) |1 o
KeyboardObj::KeyboardObj(void)9 ~* E9 s! _3 B1 e* s
{! A X" [, J+ J8 i8 ^8 ], d
Init();$ X( W! |$ |& c0 ~4 ~
}
" a6 T# }; h3 D8 k i3 h
) r0 X# S* Z' E* e* |void KeyboardObj::Init(void)
, E* ], E/ q" |) D{; Q, z6 t! V% m2 Z
for (int i = 0; i < sizeof(PressCount); i ++)# \' D) `6 P) ?5 _1 }
{
" W0 J* n' j, [! z- [% ?! k/ d3 K; g PressCount = 0;
( a- X' e& C6 |* b }" ~- Q0 n3 O* t5 B. J2 w
Count = 0;5 X$ I0 n) Y5 F' s+ q$ s. @) H
}6 z6 D* q7 g& k# A$ f: Y+ P* E$ @
+ r b) d: B* u5 s
void KeyboardObj::Exec(void), O! T- Z! X E9 I! C" R
{
4 J' }" r) r0 t4 l' utypedef void (KeyboardObj::*FunctionPtr)(void);//函数指针
9 g# h% {* X P& N% F: A* wstatic const FunctionPtr KeyboardCommandTab[3][KeyboardNumbers] =( Q& ~5 C+ T: v# D/ {9 H4 C
{
$ C" F, T% i' u6 c; T( ?! c {
) q. {. G# P% Q! m &KeyboardObj::Key01,
. A4 Y8 K' E7 H+ Y &KeyboardObj::Key02,. A5 _$ E f$ P5 |* G, K N+ Y
&KeyboardObj::Key03,
5 I* G& Y% s0 V9 L' y &KeyboardObj::Key04,
* O3 F0 }; k! J! ? &KeyboardObj::Key05,- f% _9 U! N% ?
&KeyboardObj::Key06,9 C: `' v: R3 j
&KeyboardObj::Key07,1 D( L* V$ H$ N9 }* ~3 Y# H7 J
&KeyboardObj::Key08
; t' k3 \. J: n },//放键表/ y; W. {6 m5 ^- w6 k3 H( @) W. C8 @& }
{# B; f% {/ P3 L
&KeyboardObj::Key11,
0 q( O) R: v7 J. m &KeyboardObj::Key12,
. F; k( @4 _3 E &KeyboardObj::Key13,
( M! L& J' p3 Z) L: G; A &KeyboardObj::Key14,' E4 b+ t- |. t, J* t+ ^
&KeyboardObj::Key15,
2 c' A/ h; f" ]) p/ I& J &KeyboardObj::Key16,
, l, W% S! I7 } e8 d+ w &KeyboardObj::Key17,
4 e' G/ k8 a) J( f5 _( k9 S- } &KeyboardObj::Key18
! _) O" @$ p3 D8 j1 l5 B, } },//短压表
# V# v0 R$ K2 e; W) s+ V8 P {: {1 k6 O F! |. `4 ^. W) d: h9 Z
&KeyboardObj::Key21,9 c- R1 b# _9 P6 M. F
&KeyboardObj::Key22, {9 ^) C7 h3 ^ N6 e
&KeyboardObj::Key23,
* y' l- w7 J& |$ q9 S &KeyboardObj::Key24,& c2 O& ~* a8 T
&KeyboardObj::Key25,
( v6 y/ ~& {' j; ~% ?& W& I2 K &KeyboardObj::Key26,
z& U% r+ n7 J% h: e2 i &KeyboardObj::Key27,
, D5 r$ b3 v2 {. m &KeyboardObj::Key28( n! R: l0 W; [. c- A1 M+ R2 R7 u4 C
} //长压表
5 K F+ F9 ?% y! a0 Y};
8 X i$ s: Q' M3 n: z! V2 \unsigned char KeyCount;' Q3 } K; E1 H, Z+ f; |
Count %= KeyboardNumbers;
# m( Z1 E) O9 d+ Z6 Z. W. g# l KeyCount = PressCount[Count];//取压键次数
9 i6 `: B5 }0 U/ D0 H" C1 C IF (Scan() == Count + 1)//有键压下
& Z9 i- `6 U' o7 C2 y {2 f) ~5 u( B# [8 p* U
KeyCount ++;//压键计数
9 L. C* K. z6 J% W" b2 Z if (KeyCount >= KeyboardPushTimes)
. q |8 ?$ V7 M/ a {
& a4 j6 e% e6 d( E& f9 U if (KeyCount == KeyboardPushTimes)//短压键
& l/ s0 H! Q' H, b/ U/ q7 S {+ u, r. M9 _4 c' ?' I3 R
// System.BeepOn();/ ^2 f2 C \/ _9 k1 u4 H
(::Keyboard.*KeyboardCommandTab[1][Count])();
1 ^) t7 S& Q' T" Z& m6 l; B }
1 i1 o) Z. r0 N$ _ if (KeyCount == KeyboardLongPushTimes)//长压键: E. L) E) L1 L+ C( K5 R- p+ u" `
{
- g+ \" {, o5 \ (::Keyboard.*KeyboardCommandTab[2][Count])();
5 y1 e1 H3 J X4 \7 k+ } KeyCount = KeyboardPushTimes;
# T* t$ z1 E7 n }& G; V5 l Y; I; j# e. I$ N- N! Q) l: k
}; Z+ }6 P5 h; v
}
$ I! `1 i7 `6 e! m# K else//无键压下
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if (KeyCount > 0)//以前有键压下
$ E& {" u, z2 R; }2 w: P! J5 f- Y {
) R, S. ^5 o* y; `* Y" T3 J if (KeyCount > KeyboardPushTimes)
$ h& @$ U% z, } {; d c( c' v, F
KeyCount = KeyboardPushTimes; 2 R* U$ x* q; W2 j
}
1 Q- W$ p4 ?; C$ K! d5 g else
& R- c' B" r) H: R7 k0 q {
& H6 [% q. C6 T5 Y" \/ F q KeyCount --;//放键计数
6 F% X4 o7 L6 y/ } if (KeyCount == 0)//键释放
' O# W5 U# l& }% g/ ?2 z {$ K( g; E6 J( O" R
System.BeepOff();
+ ^, W- N8 e2 P; g& c (::Keyboard.*KeyboardCommandTab[0][Count])();% x" R1 X5 F2 B3 m1 B, p
} @" a" g1 T" M7 c0 t$ ^, m! o$ M
}$ c3 \$ E+ V h' R: Y+ ]
}
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KeyCount = 0;" g, g* Z: E [' P7 g- Q% V* O% s
}
* ]$ E, \/ k' z6 M& J0 G* c }
+ |3 @. B% c7 u( P' ~2 _ PressCount[Count] = KeyCount;
3 E2 e! ?" r$ \% J3 b( @ Count ++;
) z: y5 M! `* B$ Y! ] Count %= KeyboardNumbers;
8 L* ?9 L) b( {}
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unsigned char KeyboardObj::Scan(void)
. _( s% E6 J# w% D{
5 k# f% Y: O; Y- n" tvolatile unsigned char KeyVal = 0;. t$ U4 _/ Z! U) H9 E
Count %= KeyboardNumbers;5 ~5 G4 v9 K( b& p# @ H8 ~
KeyVal = LEDKeyRegs;) H0 w$ f% ^5 E+ A8 k
switch (Count)
& t! ]" D0 H6 B" ]) P {
4 G8 `2 K; Q, C; b: v case 0:
% z3 [! ^0 k6 e: T! l. g( s* Y if (!(KeyVal & ConstKEY1))
4 V, ]9 I4 C; i6 o& P {" ~6 P! L- T5 h# q9 R# G7 A* T
KeyVal = Count + 1;) A; _( I) r4 }
}: u% f) h f. w
break;
% S N) _1 o/ D. u case 1:9 V) r" x r! F) v
if (!(KeyVal & ConstKEY2))
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KeyVal = Count + 1;: {, g+ [' r+ e- N2 z
} ~# E* T8 ~& C' a" D$ K. i
break;. M( x' S5 D+ M; q: a
case 2:4 A7 ~5 m4 P- V6 ]3 [( g7 }
if (!(KeyVal & ConstKEY3))
7 Y: d$ C9 m! N) ~) g2 l2 ~ {
0 o/ E. M. i- c/ J# x- Z; x KeyVal = Count + 1;
% u _4 O* S, ]( j j }# S% o5 v7 a9 }( @( Z
break;' w) y) W4 x* K& n' X
case 3:5 V' `0 ]. `2 h9 v9 c; Z8 v0 o
if (!(KeyVal & ConstKEY4))0 q% Y, Y* U; |, U! t" @$ U
{2 B% f) a! b( g3 ~5 I( ]$ s
KeyVal = Count + 1;4 ~+ D, a; n R5 O
}
4 h* z- g3 {$ [; P break;5 p: U/ ~' x) F) I
case 4:
G. w6 }- b) B$ d M) W% g if (!(KeyVal & ConstKEY5))6 F$ @9 G7 [4 u4 O+ t6 _% U
{# ^7 z9 b! q( \' k7 }$ J
KeyVal = Count + 1;
; A2 i& z" J8 _2 P- m; J6 K }
; s8 {3 d+ b5 Y$ u" U break;
8 @& Q! ?+ t6 E7 ]- { case 5:$ W$ [, y' g" Z6 r, v( m
if (!(KeyVal & ConstKEY6)), Z( }# B9 B$ Y' k6 ?1 D- G
{
5 S5 E8 B2 h" v7 k9 m# z7 x KeyVal = Count + 1;, o- t3 N8 t) z5 V% i$ Q
}
9 M9 R- S/ ?# j( ]2 O- {& M break;
% |: I6 F6 T w9 J! _2 @6 r0 m case 6:
* [ t& j7 m2 o if (!(KeyVal & ConstKEY7))
5 H/ C7 k+ x( n# Y q6 p {
2 N9 Z5 k$ h1 [1 f" w! a KeyVal = Count + 1;) B; a3 F8 Q, }5 d n* v5 d
}# t& b d( S& [ o( b1 y
break;
: \( J6 h/ t' M8 C6 ` case 7:
( ?1 N$ a, x- o. U. z5 Q; { b if (!(KeyVal & ConstKEY8))$ R; X: Q, w7 x5 ~+ z1 B9 v
{
1 H- D/ ~% u( f" y$ W KeyVal = Count + 1;2 U. y' _" V7 Q" ?8 p5 T
}4 g6 @; c0 [) F" r% \9 B$ Q M
break;# B7 l- O. {/ p
}& a/ X4 x) |" {8 N
return KeyVal;, T1 ?% _( p# Y: ]' W, s7 f
}
* H3 x5 v9 M' [6 O( l9 F$ l" C, X/ }8 r, d7 X4 K N
//KEY1放键事件处理
: C1 k5 v) z, E3 E* p1 _void KeyboardObj::Key01(void)1 _1 y8 t; R$ ]4 n( i/ Y+ U9 @' Y
{
# r K$ u6 {- g' z% h8 j Lcd.SetDisplayPos(3, 0);//汉字定位到上行左端& A" ]0 P! `6 V7 _9 s
Lcd.Display("KEY1键释放事件");
' a# Z, P7 l5 ~! z8 O}
J. l9 x$ L! X; y* {" Q
% | T w8 U7 A//KEY2放键事件处理
5 T5 C" R E+ }! c: a, G- H, gvoid KeyboardObj::Key02(void)
. u3 ~9 L3 P# r! j/ ^7 z8 A: r# M{
2 J" |! s9 E7 t& T7 @ Lcd.SetDisplayPos(3, 0);//汉字定位到上行左端
! Z; B1 L5 ], P2 S: Z2 c Lcd.Display("KEY2键释放事件");; Y, r$ n* j. t: m. k
}
; x$ l v6 u h$ Y& C) D
* f) m3 b% w+ J' p' x+ v( R//KEY3放键事件处理6 P$ `8 A. D1 s
void KeyboardObj::Key03(void)
7 b% ]* r y2 J2 N+ ^6 ]{3 U, Y8 d4 h7 C
Lcd.SetDisplayPos(3, 0);//汉字定位到上行左端& L# ^7 [) J" M3 e) T) D8 Y: y
Lcd.Display("KEY3键释放事件");
4 v: }* c5 C" d* G! h- Y) Q% E$ t}
$ X* L9 ]: s% Y+ x* [
' s# M! T+ O2 w& t; q; p( c//KEY4放键事件处理
- }, b' P7 n) a5 g3 N* H) o. L- mvoid KeyboardObj::Key04(void)! J% X5 T" @) q4 d6 T7 F7 U, d1 o& J Z
{0 a0 d0 P1 {# V, D$ a- g$ `+ _
Lcd.SetDisplayPos(3, 0);//汉字定位到上行左端; {8 s' N% j8 G; l7 U8 r
Lcd.Display("KEY4键释放事件");
" b& _8 I! M+ H: m6 Z% a2 \0 t}
" }- Q) `9 {5 [! m7 j/ k9 E
1 E9 h! Q/ l5 \! J. V; t3 I//KEY5放键事件处理
& Z0 S- [0 T! w5 B) t% rvoid KeyboardObj::Key05(void)% |$ j: V+ R0 x! ~) Z i
{
7 ?0 I; `0 k4 |! P Lcd.SetDisplayPos(3, 0);//汉字定位到上行左端
/ F% y' A7 N) a4 X0 c* r Lcd.Display("KEY5键释放事件");: q# b- u5 k/ [' W; R
}
5 |, T5 x4 T0 o4 w- G1 E
, X5 j5 L7 R- @//KEY6放键事件处理
/ R+ i7 p6 Z, x9 q# A5 N* Fvoid KeyboardObj::Key06(void); [+ J' J' }% h* b( v) D4 b1 Q
{3 U9 S! n$ N( m" b; D& d* `7 c
Lcd.SetDisplayPos(3, 0);//汉字定位到上行左端
2 B, a+ u/ W" `$ o2 Q) r Lcd.Display("KEY6键释放事件");
+ g ^: d5 U: q9 n2 s# a}
3 Z4 h4 o) d9 J" I0 Q* {# M# M- N" J. r9 S) _+ [+ F. z
//KEY7放键事件处理
4 [) x/ z' U0 M% D5 `; z0 Xvoid KeyboardObj::Key07(void); u0 ]) B4 m! ^& x( S2 _) |
{
: V4 W) p& D% r" T! W Lcd.SetDisplayPos(3, 0);//汉字定位到上行左端
$ j+ c9 Y! N! x% P% Q% i5 F* N4 R Lcd.Display("KEY7键释放事件");! u5 l- R7 C% {3 ^' b# }
}- l& n2 j% ?- l3 U8 x* D- k6 X
% F. v- M; i( c0 ~
//KEY8放键事件处理
8 M5 ~$ u) ~9 H: K4 K6 M) J* hvoid KeyboardObj::Key08(void)
, B* U* s$ r/ Z$ j7 ]6 V{2 o1 D& F( A+ x+ U2 n
Lcd.SetDisplayPos(3, 0);//汉字定位到上行左端
) I+ P5 M: C4 t Lcd.Display("KEY8键释放事件");% F( B5 G. {/ m* A
}- h+ F/ T3 x; d/ A4 g
& v1 p# i% W; @0 b//KEY1压键事件处理
% Z, C- ^; L7 Q4 }# u5 kvoid KeyboardObj::Key11(void)
& u+ i4 s2 _5 ~; w3 C6 J- M4 P: U' s{7 Y3 f9 {- e$ L, {7 x8 I
//特别注意菜农的组合键用法,可以看出"零耗时键盘"的非典之处
* T' L! K/ ]8 W+ l' M( k+ J if (PressCount[7] >= KeyboardPushTimes)//KEY8已先压下
& g" Y2 x. A% z4 y {
/ T/ R0 r1 K* d/ R0 O9 C! \ Key8_Key1();//执行KEY8_KEY1组合键事件+ T1 n1 Y9 L& U9 E) Z/ [/ b
}
3 Y5 }* ^- ?9 r7 K2 p6 ~ else
6 x4 Z. }- {+ L+ G {
/ W# @% q. C' j. k// System.BeepOn();
2 C* i. T. i7 c! l+ W4 e x Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端# C6 }3 V5 D7 O$ C( o# @8 a
Lcd.Display("KEY1键单击事件");
: E/ k3 k$ G% K }
- Y1 z; p2 G% L! O+ T}, R) ~/ l! k) e0 Y" |# ]9 a: k' O
3 c/ p! x0 @, R//KEY2压键事件处理% G% \! G" P8 o( T& G/ `# m
void KeyboardObj::Key12(void)
" k( W h) ~ q: ~3 E{; n; c1 j# B2 o
System.BeepOn();
0 `$ g" R. Q( x* m2 W Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端0 t m5 B: S3 m) D
Lcd.Display("KEY2键单击事件");1 I3 E5 w% y) V9 k" z
}- Q% t, Z3 K3 `/ {0 X
) V# B! d1 P# g//KEY3压键事件处理
! B7 x( b5 ]6 F8 X! S/ fvoid KeyboardObj::Key13(void)
+ a5 v; [8 d5 l. M{
: ^8 N: N9 K6 C2 ~" _; w' k9 \ K% r System.BeepOn();. v; W9 Y$ F; c+ g( m% @! T( l
Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端% l# N6 {5 |9 }
Lcd.Display("KEY3键单击事件");
, Y1 f1 T' ~) ]0 a* P% ~}
% N0 H* z5 w( G7 X% Q9 ^% T
+ B( _3 R4 N6 q) D( Q( e9 L//KEY4压键事件处理: k( I" N) T5 b
void KeyboardObj::Key14(void)! e2 A, v. C& f H
{7 h2 L: W7 b$ P" X* h
System.BeepOn();
/ b8 A/ z! Z ?6 }# ~* _& ~ Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端9 W- w/ F( W3 I- H) X
Lcd.Display("KEY4键单击事件");, |( s2 n- n3 _
}
8 j( \6 Y3 j3 o+ A0 Y9 M
9 n! `% J( q# s0 N$ K: |0 L. r$ P! `4 B
//KEY5压键事件处理" X( x; p# z( J" l9 `$ y
void KeyboardObj::Key15(void)7 G$ p5 ?- |1 t6 W+ w" u9 r
{
" X; ^# `- O) ^4 x; ] System.BeepOn();5 @7 n4 {. d ?" I: [% K
Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端
* `1 w8 J4 Y; @! |. u- M Lcd.Display("KEY5键单击事件");& m. C/ C6 O8 k3 k) I% }7 z7 t0 _
}
, @( f: P% V. J7 }2 E
( ]$ ?$ f1 t2 ~' s& u6 T* i$ z+ @, @3 j
//KEY6压键事件处理
# E2 m1 K8 \; z& O6 avoid KeyboardObj::Key16(void)
8 L$ u* z) s& Z{
. _3 B. s. M, h4 c3 r System.BeepOn();
$ ^+ n! i( Q/ X# f9 V0 w: `; M Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端1 g, p' U! g& u2 e
Lcd.Display("KEY6键单击事件");& }$ z' J' Z* U6 o Z$ a, @
} V/ j8 f! b7 J+ U1 V$ f2 x0 z8 o7 L, g4 ?
% A9 r# T$ P2 W) e0 C) J1 Y. |; g, i& j @% q* z( {! Z5 u* `
//KEY7压键事件处理
3 X( ]! }+ H: q$ gvoid KeyboardObj::Key17(void)
& `: B: b9 p7 s, Q6 y; D1 Y{9 X! c1 C, U9 I
System.BeepOn();
8 A' n6 d$ }2 {- r9 h4 W, d Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端
1 H0 U) r7 A7 i j7 K0 w4 H Lcd.Display("KEY7键单击事件");. {6 |- K! c/ I" k4 z. T/ E3 g8 q5 s! M
}5 C: D" W( O/ z- \# o
& R; N$ w+ q+ x. c
//KEY8压键事件处理' ?$ Z% |) c$ @2 z% s, q/ }1 J
void KeyboardObj::Key18(void)
/ ^0 _! o m9 u: [0 j{
+ `1 w+ V# D2 V4 F& {/ [# I- R//特别注意菜农的组合键用法,可以看出"零耗时键盘"的非典之处
( {. Z" U) t G4 O: z, v if (PressCount[0] >= KeyboardPushTimes)//KEY1已先压下) B9 h6 y4 V6 p3 O0 ^4 }# g" m. F
{
; ~7 ]1 i. b# h2 S! K Key1_Key8();//执行KEY1_KEY8组合键事件
% C. b; S+ ^* Z+ `; L F- s, y }3 d5 ~$ C0 ~- W7 [8 P9 e+ m
else
8 m# H; z% q7 e: Q" ~3 {" K- k5 J {
$ {" {: P3 d# O& j, {5 m" M// System.BeepOn();) Z* P8 \# O9 v" m5 `. d' z
Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端
( z# l5 Y: L3 R- P- t Lcd.Display("KEY8键单击事件");# `' O) r6 a( P( a9 k- i9 c: ~! y' \
}
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% `% i0 n5 `. j" h% D//KEY1长压键事件处理4 _; n5 L+ R% _, Y
void KeyboardObj::Key21(void)
9 K. r3 v/ F9 G5 Y ?, g{" U0 b7 V. s9 e; M8 y6 P) b5 H1 G% }
System.BeepOn();
! w, a6 }$ ~8 a Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端/ B6 ?1 H# k9 j8 |9 w
Lcd.Display("KEY1键长压事件");% c. j, ? t4 \3 P4 j; C
}
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//KEY2长压键事件处理. t& J- f1 T. w/ ]# _- z+ w
void KeyboardObj::Key22(void)9 O) ~" S3 B9 t8 V0 g6 |9 R/ f: s
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System.BeepOn();: ]& q! M, D! |& ?1 K
Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端
5 N6 V0 e; ^4 G/ Z3 u x' j Lcd.Display("KEY2键长压事件");
. m$ W* e* `* N, h; `}6 O& \1 ?7 I! e5 P6 q$ {
' x3 A, F: e; h( x ^7 w3 d4 G- x X0 c//KEY3长压键事件处理
5 r8 C+ \# r1 b0 T ?$ uvoid KeyboardObj::Key23(void)
* E! S' G4 u! B, a{
0 f1 ]0 X8 i7 v5 G System.BeepOn();
" K+ a6 k+ x( H7 M Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端
8 x: |+ Q' ?6 ?8 j: h Lcd.Display("KEY3键长压事件");
1 i5 Z" n0 H: n9 Q& p- d}2 O6 q- P. R0 o( L7 A9 {( t" s
) [ j- U+ S/ K; E5 Y//KEY4长压键事件处理
! w) t" a7 H- ^: ?4 ovoid KeyboardObj::Key24(void)- i, i7 w$ v% J
{
, P# N& b% U; J* W4 z! J" t System.BeepOn();
5 }9 ^$ T( E* Q& s0 N* d Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端
" G) N6 Y3 o+ H, [% Y5 m# f: j Lcd.Display("KEY4键长压事件"); ]2 F7 ]8 w7 M
}1 t* i6 Z6 N# y+ U ]8 h
4 v3 u' c" z3 Y" d/ b6 x! q2 Y//KEY5长压键事件处理5 F+ D1 m7 s* H/ x/ U7 j
void KeyboardObj::Key25(void)& P& x: ]; L i( w: U1 ^8 B
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System.BeepOn(); J5 h: m# \# V R" u1 ?
Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端
# @/ d* K8 p; x* ^( k$ ]8 ^9 g. f( ? Lcd.Display("KEY5键长压事件");
! d0 v) Y: X* ]5 U' ^& ^; U}
7 R( u% ~. ~: j8 u
" y+ T8 R& ~3 {! Z* M8 F G//KEY6长压键事件处理
3 m/ k7 [1 ]) m4 S: A* {void KeyboardObj::Key26(void)
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System.BeepOn();. g. M. x( S! h2 x) {, d
Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端6 u: q( f6 J8 d1 {
Lcd.Display("KEY6键长压事件");
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" K) ~' K. P! U3 P% j$ Q& D. M9 J, x- v1 K, u
//KEY7长压键事件处理' b- \# r3 l7 o( r# Q5 n
void KeyboardObj::Key27(void)' o* L$ w$ o8 s7 Q, M$ m+ Q+ E
{' @$ b1 A" l" t7 {) d) f6 R8 @
System.BeepOn();
5 a% }+ n% z1 U9 J$ u; J( f Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端" G8 j- x5 n3 Y5 }- \" _2 K6 J
Lcd.Display("KEY7键长压事件");
# M, E: q1 R2 @5 e}
& J! Y; E7 ~3 k# H4 k2 Q7 B; V4 e" _3 L4 K6 ?) b" P( U' Q: G
//KEY8长压键事件处理$ w& s8 S# W) O
void KeyboardObj::Key28(void)
) B* y7 D) @0 k/ @8 [{
?! w( J1 C. e System.BeepOn();
2 s+ D- L5 Y; f7 c Lcd.SetDisplayPos(2, 0);//汉字定位到上行左端
+ V7 [: ]! h( A7 ~) q' ?0 G! R Lcd.Display("KEY8键长压事件");6 ]. c7 ~8 U# \" O
}( R- L3 x h7 E
+ }, r* x' X* m- L$ ]& k
//KEY1-KEY8组合键事件处理5 G; @/ a' D- `. F4 ]+ k
void KeyboardObj::Key1_Key8(void)
% I1 B6 `" y/ v6 [1 n{+ F6 M8 O5 \/ N6 Z+ R' ~0 F# A# {
Lcd.SetDisplayPos(1, 0);//汉字定位到上行左端
# [2 l; Z. s% { Lcd.Display("KEY1KEY8键事件");: m& m. n: {: h _' b7 Y% O' Y
}+ K7 G% m3 j0 {( {% \5 u- |
- a2 v& A U2 E' S8 c//KEY8-KEY1组合键事件处理$ h/ ^9 |' |4 W) v5 O# v: R+ B
void KeyboardObj::Key8_Key1(void)
3 ]1 w# [# o3 [2 `/ K! g) |, b{& J J" W7 q; T7 }" j2 c+ a
Lcd.SetDisplayPos(1, 0);//汉字定位到上行左端
( Q' P9 U! r# H: X Lcd.Display("KEY8KEY1键事件");* b' u1 `8 K* H% s: O- i1 l
}
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